Wednesday, December 2, 2009

Tips On "Uninvited" For Nintendo

Uninvited is a point-and-click adventure game released in June of 1991 for the Nintendo. Playing as the main character, you wake up from a car crash to discover your older sister is missing. You venture to a nearby mansion, which just happens to be a spooky haunted house, and try to find your missing sibling. Once inside, you need to solve logic puzzles and uncover clues in hopes of rescuing your sister. A few tips can help you along your journey.


Patience


Take your time and fully explore each room you enter, opening all possible hiding places that could hold a clue, key or other valuable item. Hold on to all keys, because they'll prove critical throughout the game. Even seemingly insignificant items can have great value, so take your time and collect everything you can. That said, don't waste time. The house is possessed and will try and possess you too if you're not careful.


Library


When you enter the mansion's library, you'll find a book of magic on a table. Read the book and learn the three spells inside. You will need the spells, one called Cloudisi, which turns you invisible; Stillini, which stuns opponents; and Thundede, which makes a thunder clap that scares away enemies. You'll need all three spells later in the game.


Ruby


Explore the second floor guest bedroom and you'll find a blood-red ruby tucked away in a bureau drawer. Whatever you do, don't pick up the ruby. The ruby is the most evil object in the entire game. If given the chance, the ruby will possess you and make your life a living hell.


Spider


In the first floor parlor, you'll see a spider scurrying across the parlor porch's railing. Spray the railing with a spray solution, which can be found in the second floor hall closet, leave and then return to the porch. This time the spider will get stuck in the spray solution, allowing you to capture it. Now make your way to the servants' quarters. You'll find an old man reading a book. Pull out the spider and the man will run away screaming, letting you read the book.


Dancing Goblin


Throughout the game, you'll often encounter a dancing goblin that serves as a pesky annoyance. But the goblin carries a key you'll need. To get the key, bribe the goblin with a cookie found in the safe of the Magisterium room. Enter the combination 794780 to open the safe, and then use the axe to crack open the jar inside to get the cookie.







Tags: make your, second floor, spider will, spray solution, three spells, will possess